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Computer art : ウィキペディア英語版 | Computer art Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, videogame, web site, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is by its nature evolutionary since changes in technology and software directly affect what is possible. Notable artists in this vein include Manfred Mohr, Ronald Davis, Harold Cohen, Joseph Nechvatal, George Grie, Olga Kisseleva, John Lansdown, and Jean-Pierre Hébert. == The term Computer Art == On the title page of the magazine "Computers and Automation", January 1963, Edmund Berkeley published a picture by Efraim Arazi from 1962, coining for it the term Computer Art. This picture inspired him to initiate the first Computer Art Contest in 1963. The annual contest was a key point in the development of computer art up to the year 1973.〔http://dada.compart-bremen.de/item/Publication/206〕〔Herbert W. Franke: ''Grenzgebiete der bildenden Kunst, Staatsgalerie Stuttgart'' In: ''Katalog'', 1972, S. 69.〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Computer art」の詳細全文を読む
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